spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bane builder{context.surface}(profile)

a line you wrote

  • new
subject
builder
body
context.surface
scope
profile
charge
bane

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to bane builder[profile]{context.surface}

Families it belongs to

Other lines about builder

35 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon builder{context.surface}(profile)

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bone builder{context.surface}(profile)

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk builder{context.surface}(profile)

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk builder{context.surface}(profile)

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. builder{context.surface}(profile)

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. bane folio{context.surface}(profile)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bane theory{context.surface}(profile)

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bane principle{context.surface}(profile)

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bane practice{context.surface}(profile)

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane ?builder{context.surface}(profile)

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. bane ~builder{context.surface}(profile)

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. bane ^builder{context.surface}(profile)

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. bane &builder{context.surface}(profile)

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. bane $builder{context.surface}(profile)

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. bane builder[character-card]{context.surface}(profile)

    add character-card

    • add
    • near
    lands
    Not on the shelf yet.
  2. bane builder[living-component]{context.surface}(profile)

    add living-component

    • add
    • near
    lands
    Not on the shelf yet.
  3. bane builder[profile]{context.surface}(profile)

    add profile

    • add
    • near
    lands
    Not on the shelf yet.
  4. bane builder[prompt-packet]{context.surface}(profile)

    add prompt-packet

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. bane builder{slot.identity}(profile)

    swap to slot.identity

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane builder{tune.serialize}(profile)

    swap to tune.serialize

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane builder{material.image}(profile)

    swap to material.image

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bane builder{keep.share}(profile)

    swap to keep.share

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bane builder(profile)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bane builder(profile)<context.surface>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. bane builder[context.surface](profile)

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. bane builder{context,surface}(profile)

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. bane builder{context;surface}(profile)

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. bane builder{context ~> surface}(profile)

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. bane builder{context.surface}(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bane builder{context.surface}(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bane builder{context.surface}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. bane builder{context.surface}<profile>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. bane builder[profile]{context.surface}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. bane builder{context.surface}(profile)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bane builder{context.surface}(profile)<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time