spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bane[second_pass](limit)

a line you wrote

  • new
mode
second_pass
scope
limit
charge
bane

Back to bane[second_pass]{limit}

22 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[second_pass](limit)

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bone[second_pass](limit)

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk[second_pass](limit)

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[second_pass](limit)

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bane folio[second_pass](limit)

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bane theory[second_pass](limit)

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bane principle[second_pass](limit)

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bane practice[second_pass](limit)

    give it the word practice

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bane[bone](limit)

    swap to bone

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane[constraint](limit)

    swap to constraint

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane[profile](limit)

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bane[prime](limit)

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane(limit)

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bane{second_pass}(limit)

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. bane(limit)<second_pass>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

scope the scene

  1. bane[second_pass](year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bane[second_pass](runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bane[second_pass]

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. bane[second_pass]<limit>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. bane[second_pass]{limit}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. bane[second_pass](limit)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bane[second_pass](limit)<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time