Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
boon[profile]{fail.constrain}a line you wrote
- new
- mode
profile- body
fail.constrain- charge
boon
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
Back to bane[profile]{fail.constrain}
Families it belongs to
[profile]7 lines, with the word open
29 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
bane[profile]{fail.constrain}swap to bane
- swap
- lands
- On the shelf:
spwashi.com/play/rpg-wednesday/character/#boonhonk-profile-mix.
-
bone[profile]{fail.constrain}swap to bone
- swap
- lands
- Not on the shelf yet.
-
bonk[profile]{fail.constrain}swap to bonk
- swap
- lands
- Not on the shelf yet.
-
honk[profile]{fail.constrain}swap to honk
- swap
- lands
- Not on the shelf yet.
subject the word
-
boon builder[profile]{fail.constrain}give it the word builder
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
boon folio[profile]{fail.constrain}give it the word folio
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
boon theory[profile]{fail.constrain}give it the word theory
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
boon principle[profile]{fail.constrain}give it the word principle
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
mode the lens
-
boon[arrival]{fail.constrain}swap to arrival
- swap
- near
- lands
- Not on the shelf yet.
-
boon[bane]{fail.constrain}swap to bane
- swap
- near
- lands
- Not on the shelf yet.
-
boon[crown]{fail.constrain}swap to crown
- swap
- near
- lands
- Not on the shelf yet.
-
boon[honk]{fail.constrain}swap to honk
- swap
- near
- lands
- Not on the shelf yet.
-
boon{fail.constrain}drop the lens
- drop
- lands
- Not on the shelf yet.
-
boon{fail.constrain}(profile)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
-
boon{fail.constrain}<profile>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
boon[profile]{invite}swap to invite
- swap
- near
- lands
- Not on the shelf yet.
-
boon[profile]{pearl}swap to pearl
- swap
- near
- lands
- Not on the shelf yet.
-
boon[profile]{cost}swap to cost
- swap
- near
- lands
- Not on the shelf yet.
-
boon[profile]{support.reveal}swap to support.reveal
- swap
- near
- lands
- On the shelf:
spwashi.com/play/rpg-wednesday/character/#boonhonk-profile-mix.
-
boon[profile]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
boon[profile](fail.constrain)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
boon[profile]<fail.constrain>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
boon[profile]{fail,constrain}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
boon[profile]{fail;constrain}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
boon[profile]{fail ~> constrain}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
boon[profile]{fail.constrain}<valence>add valence
- add
- near
- lands
- Not on the shelf yet.
-
boon[profile]{fail.constrain}<close>add close
- add
- near
- lands
- Not on the shelf yet.
-
boon[profile]{fail.constrain}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
-
boon[profile]{fail.constrain}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time