spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bane[hook]{fail.constrain}

a line you wrote

  • new
mode
hook
body
fail.constrain
charge
bane

Back to bane[profile]{fail.constrain}

Families it belongs to

29 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[hook]{fail.constrain}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bone[hook]{fail.constrain}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk[hook]{fail.constrain}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[hook]{fail.constrain}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bane home[hook]{fail.constrain}

    give it the word home

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bane materials[hook]{fail.constrain}

    give it the word materials

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bane plans[hook]{fail.constrain}

    give it the word plans

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bane now[hook]{fail.constrain}

    give it the word now

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bane[bone]{fail.constrain}

    swap to bone

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane[constraint]{fail.constrain}

    swap to constraint

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane[profile]{fail.constrain}

    swap to profile

    • swap
    • near
    lands
    On the shelf: spwashi.com/play/rpg-wednesday/character/#boonhonk-profile-mix.
  4. bane[prime]{fail.constrain}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane{fail.constrain}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bane{fail.constrain}(hook)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bane{fail.constrain}<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bane[hook]{limit}

    swap to limit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bane[hook]{wrap.align}

    swap to wrap.align

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bane[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bane[hook](fail.constrain)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bane[hook]<fail.constrain>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. bane[hook]{fail,constrain}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. bane[hook]{fail;constrain}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. bane[hook]{fail ~> constrain}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. bane[hook]{fail.constrain}<register>

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. bane[hook]{fail.constrain}<surface>

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. bane[hook]{fail.constrain}<live>

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. bane[hook]{fail.constrain}<atlas>

    add atlas

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time