Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
bane[bone]{fail.constrain}a line you wrote
- new
- mode
bone- body
fail.constrain- charge
bane
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
27 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon[bone]{fail.constrain}swap to boon
- swap
- lands
- Not on the shelf yet.
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bone[bone]{fail.constrain}swap to bone
- swap
- lands
- Not on the shelf yet.
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bonk[bone]{fail.constrain}swap to bonk
- swap
- lands
- Not on the shelf yet.
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honk[bone]{fail.constrain}swap to honk
- swap
- lands
- Not on the shelf yet.
subject the word
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bane folio[bone]{fail.constrain}give it the word folio
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
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bane theory[bone]{fail.constrain}give it the word theory
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
bane principle[bone]{fail.constrain}give it the word principle
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
bane practice[bone]{fail.constrain}give it the word practice
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
mode the lens
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bane[constraint]{fail.constrain}swap to constraint
- swap
- near
- lands
- Not on the shelf yet.
-
bane[profile]{fail.constrain}swap to profile
- swap
- near
- lands
- On the shelf:
spwashi.com/play/rpg-wednesday/character/#boonhonk-profile-mix.
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bane[prime]{fail.constrain}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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bane[hook]{fail.constrain}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
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bane{fail.constrain}drop the lens
- drop
- lands
- Not on the shelf yet.
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bane{fail.constrain}(bone)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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bane{fail.constrain}<bone>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
bane[bone]{limit}swap to limit
- swap
- near
- lands
- On the shelf:
spwashi.com/about/#boonhonk-register.
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bane[bone]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
-
bane[bone]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
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bane[bone]{orient}swap to orient
- swap
- common
- lands
- Not on the shelf yet.
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bane[bone]drop what it holds
- drop
- lands
- Not on the shelf yet.
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bane[bone](fail.constrain)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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bane[bone]<fail.constrain>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
bane[bone]{fail,constrain}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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bane[bone]{fail;constrain}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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bane[bone]{fail ~> constrain}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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bane[bone]{fail.constrain}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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bane[bone]{fail.constrain}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time