spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon @draft[technique]{worthwhile.sequence}

a line you wrote

  • new
subject
@draft
mode
technique
body
worthwhile.sequence
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to @draft[technique]{worthwhile.sequence}

Families it belongs to

30 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane @draft[technique]{worthwhile.sequence}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone @draft[technique]{worthwhile.sequence}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk @draft[technique]{worthwhile.sequence}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk @draft[technique]{worthwhile.sequence}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. @draft[technique]{worthwhile.sequence}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon reduction[technique]{worthwhile.sequence}

    swap to reduction

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon component[technique]{worthwhile.sequence}

    swap to component

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon soup[technique]{worthwhile.sequence}

    swap to soup

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon emulsion[technique]{worthwhile.sequence}

    swap to emulsion

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. boon @draft[arrival]{worthwhile.sequence}

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon @draft[bane]{worthwhile.sequence}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon @draft[crown]{worthwhile.sequence}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon @draft[honk]{worthwhile.sequence}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon @draft{worthwhile.sequence}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon @draft{worthwhile.sequence}(technique)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. boon @draft{worthwhile.sequence}<technique>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon @draft[technique]{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon @draft[technique]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon @draft[technique]{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon @draft[technique]{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon @draft[technique]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon @draft[technique](worthwhile.sequence)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon @draft[technique]<worthwhile.sequence>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. boon @draft[technique]{worthwhile,sequence}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. boon @draft[technique]{worthwhile;sequence}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. boon @draft[technique]{worthwhile ~> sequence}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. boon @draft[technique]{worthwhile.sequence}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon @draft[technique]{worthwhile.sequence}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon @draft[technique]{worthwhile.sequence}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon @draft[technique]{worthwhile.sequence}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time