spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

boon @draft[hook]{binding}

a line you wrote

  • new
subject
@draft
mode
hook
body
binding
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to @draft[hook]{binding}

Families it belongs to

27 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane @draft[hook]{binding}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone @draft[hook]{binding}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk @draft[hook]{binding}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk @draft[hook]{binding}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. @draft[hook]{binding}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon home[hook]{binding}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon materials[hook]{binding}

    swap to materials

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon plans[hook]{binding}

    swap to plans

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon now[hook]{binding}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. boon @draft[arrival]{binding}

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon @draft[bane]{binding}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon @draft[crown]{binding}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon @draft[honk]{binding}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon @draft{binding}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon @draft{binding}(hook)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. boon @draft{binding}<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon @draft[hook]{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon @draft[hook]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon @draft[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon @draft[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon @draft[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon @draft[hook](binding)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon @draft[hook]<binding>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. boon @draft[hook]{binding}<register>

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon @draft[hook]{binding}<surface>

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon @draft[hook]{binding}<live>

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon @draft[hook]{binding}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time