spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon *carry[register]{open.sit}

a line you wrote

  • new
subject
*carry
mode
register
body
open.sit
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to *carry[register]{open.sit}

Families it belongs to

30 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane *carry[register]{open.sit}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone *carry[register]{open.sit}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk *carry[register]{open.sit}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk *carry[register]{open.sit}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. *carry[register]{open.sit}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon ~carry[register]{open.sit}

    swap to ~carry

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon services[register]{open.sit}

    swap to services

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon beat[register]{open.sit}

    swap to beat

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon folio[register]{open.sit}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. boon *carry[arrival]{open.sit}

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon *carry[bane]{open.sit}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon *carry[crown]{open.sit}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon *carry[honk]{open.sit}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon *carry{open.sit}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon *carry{open.sit}(register)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. boon *carry{open.sit}<register>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon *carry[register]{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon *carry[register]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon *carry[register]{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon *carry[register]{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon *carry[register]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon *carry[register](open.sit)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon *carry[register]<open.sit>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. boon *carry[register]{open,sit}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. boon *carry[register]{open;sit}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. boon *carry[register]{open ~> sit}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. boon *carry[register]{open.sit}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon *carry[register]{open.sit}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon *carry[register]{open.sit}<product>

    add product

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon *carry[register]{open.sit}<offer>

    add offer

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time