spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

*bone[hook]{stabilize.default}

a line you wrote

  • new
subject
*bone
mode
hook
body
stabilize.default

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to *bone[profile]{stabilize.default}

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon *bone[hook]{stabilize.default}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. home[hook]{stabilize.default}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials[hook]{stabilize.default}

    swap to materials

    • swap
    • near
    lands
    Not on the shelf yet.
  3. plans[hook]{stabilize.default}

    swap to plans

    • swap
    • near
    lands
    Not on the shelf yet.
  4. now[hook]{stabilize.default}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. *bone[prime]{stabilize.default}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. *bone[component]{stabilize.default}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  3. *bone[depth]{stabilize.default}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  4. *bone[practice]{stabilize.default}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. *bone{stabilize.default}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. *bone{stabilize.default}(hook)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. *bone{stabilize.default}<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. *bone[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  2. *bone[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  3. *bone[hook]{wrap.align}

    swap to wrap.align

    • swap
    • near
    lands
    Not on the shelf yet.
  4. *bone[hook]{pressure.voice.proof}

    swap to pressure.voice.proof

    • swap
    • near
    lands
    Not on the shelf yet.
  5. *bone[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. *bone[hook](stabilize.default)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. *bone[hook]<stabilize.default>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. *bone[hook]{stabilize,default}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. *bone[hook]{stabilize;default}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. *bone[hook]{stabilize ~> default}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. *bone[hook]{stabilize.default}<register>

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. *bone[hook]{stabilize.default}<surface>

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. *bone[hook]{stabilize.default}<live>

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. *bone[hook]{stabilize.default}<atlas>

    add atlas

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time