spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

*bane[component]{recover.value}

a line you wrote

  • new
subject
*bane
mode
component
body
recover.value

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to *bane[component]{limit}

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon *bane[component]{recover.value}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. byproduct[component]{recover.value}

    swap to byproduct

    • swap
    • near
    lands
    Not on the shelf yet.
  2. light[component]{recover.value}

    swap to light

    • swap
    • near
    lands
    Not on the shelf yet.
  3. provision[component]{recover.value}

    swap to provision

    • swap
    • near
    lands
    Not on the shelf yet.
  4. service[component]{recover.value}

    swap to service

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. *bane[prime]{recover.value}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. *bane[hook]{recover.value}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. *bane[depth]{recover.value}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  4. *bane[practice]{recover.value}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. *bane{recover.value}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. *bane{recover.value}(component)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. *bane{recover.value}<component>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. *bane[component]{stage.reveal}

    swap to stage.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  2. *bane[component]{batch.reuse.extend}

    swap to batch.reuse.extend

    • swap
    • near
    lands
    Not on the shelf yet.
  3. *bane[component]{test.in.company}

    swap to test.in.company

    • swap
    • near
    lands
    Not on the shelf yet.
  4. *bane[component]{name.surface}

    swap to name.surface

    • swap
    • near
    lands
    Not on the shelf yet.
  5. *bane[component]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. *bane[component](recover.value)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. *bane[component]<recover.value>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. *bane[component]{recover,value}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. *bane[component]{recover;value}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. *bane[component]{recover ~> value}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. *bane[component]{recover.value}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. *bane[component]{recover.value}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time