spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon &read{angle.depth}

a line you wrote

  • new
subject
&read
body
angle.depth
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to &read{angle.depth}

Families it belongs to

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane &read{angle.depth}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone &read{angle.depth}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk &read{angle.depth}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk &read{angle.depth}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. &read{angle.depth}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon folio{angle.depth}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon theory{angle.depth}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon principle{angle.depth}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. boon practice{angle.depth}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. boon &read[arrival]{angle.depth}

    add arrival

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon &read[bane]{angle.depth}

    add bane

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon &read[crown]{angle.depth}

    add crown

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon &read[honk]{angle.depth}

    add honk

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. boon &read{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon &read{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon &read{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon &read{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon &read

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon &read(angle.depth)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon &read<angle.depth>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. boon &read[angle.depth]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  9. boon &read{angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  10. boon &read{angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  11. boon &read{angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. boon &read{angle.depth}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon &read{angle.depth}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon &read{angle.depth}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon &read{angle.depth}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time