spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon &practice{components}

a line you wrote

  • new
subject
&practice
body
components
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to &practice{components}

Families it belongs to

25 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane &practice{components}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone &practice{components}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk &practice{components}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk &practice{components}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. &practice{components}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon folio{components}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon theory{components}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon principle{components}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. boon practice{components}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. boon &practice[arrival]{components}

    add arrival

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon &practice[bane]{components}

    add bane

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon &practice[crown]{components}

    add crown

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon &practice[honk]{components}

    add honk

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. boon &practice{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon &practice{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon &practice{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon &practice{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon &practice

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon &practice(components)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon &practice<components>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. boon &practice[components]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens

projection where it goes

  1. boon &practice{components}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon &practice{components}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon &practice{components}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon &practice{components}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time