spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

!read(shared-table)[prime]{angle.depth}

a line you wrote

  • new
subject
!read
mode
prime
body
angle.depth
scope
shared-table

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to !read(shared-table){angle.depth}

Families it belongs to

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon !read(shared-table)[prime]{angle.depth}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. #>blog_blob_spw(shared-table)[prime]{angle.depth}

    swap to #>blog_blob_spw

    • swap
    • near
    lands
    Not on the shelf yet.
  2. #>brace_semantics(shared-table)[prime]{angle.depth}

    swap to #>brace_semantics

    • swap
    • near
    lands
    Not on the shelf yet.
  3. #>cauldron_lens_composition(shared-table)[prime]{angle.depth}

    swap to #>cauldron_lens_composition

    • swap
    • near
    lands
    Not on the shelf yet.
  4. #>chrome_navigation_wonder(shared-table)[prime]{angle.depth}

    swap to #>chrome_navigation_wonder

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. !read(shared-table)[hook]{angle.depth}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  2. !read(shared-table)[component]{angle.depth}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  3. !read(shared-table)[depth]{angle.depth}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  4. !read(shared-table)[practice]{angle.depth}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. !read(shared-table){angle.depth}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. !read<prime>(shared-table){angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. !read(shared-table)[prime]{post.starter}

    swap to post.starter

    • swap
    • near
    lands
    Not on the shelf yet.
  2. !read(shared-table)[prime]{pairs.labels.serializer}

    swap to pairs.labels.serializer

    • swap
    • near
    lands
    Not on the shelf yet.
  3. !read(shared-table)[prime]{lens.mix.receipt}

    swap to lens.mix.receipt

    • swap
    • near
    lands
    Not on the shelf yet.
  4. !read(shared-table)[prime]{header.rail.breadcrumbs}

    swap to header.rail.breadcrumbs

    • swap
    • near
    lands
    Not on the shelf yet.
  5. !read(shared-table)[prime]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. !read<angle.depth>(shared-table)[prime]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. !read(shared-table)[prime]{angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. !read(shared-table)[prime]{angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. !read(shared-table)[prime]{angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. !read(year)[prime]{angle.depth}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. !read(runtime)[prime]{angle.depth}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. !read[prime]{angle.depth}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. !read<shared-table>[prime]{angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. !read<first_post>(shared-table)[prime]{angle.depth}

    add first_post

    • add
    • near
    lands
    Not on the shelf yet.
  2. !read<one_reading>(shared-table)[prime]{angle.depth}

    add one_reading

    • add
    • near
    lands
    Not on the shelf yet.
  3. !read<mode_slot>(shared-table)[prime]{angle.depth}

    add mode_slot

    • add
    • near
    lands
    Not on the shelf yet.
  4. !read<way_back>(shared-table)[prime]{angle.depth}

    add way_back

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time